![]() ![]() I know there's not much here at the moment to show, but I'm extremely excited at the possibilities! I'm going to also create a moddb page once I have some more pictures to show. This mod recreates some of the scrapped dinosaurs that where cut from the original game, as well as a few new ones which are exclusive to exercises, as well as editing some of the existing dinosaur and environment textures. All of the animals will be correctly sized to their movie counterparts using the male guest model as the scale (it's approx 2 squares tall in blender meaning each square is 1 meter or 3 feet). The Forgotten is a mod created by EchoGreen. What's really incredible is that we actually have a size accurate brachio to the movies (50-51 feet tall). I've also edited the brachio model and started editing the animations to make it look more like the film version. Right now two of the models have been complete those being the female and male rex: All of this in an effort to make JPOG more true to the original trilogy. I've only just started to break ground but you can expect new models accurate to the films, tweaked animations, new sounds, new skins, and custom ENB filter settings to enhance the weather. Sparked by the disappointment of JWE I decided to break out the old mod and start everything over from scratch using the latest developments in JPOG modding to create a great JP experience. I was one of the developers of the FCM:HD until life got in the way, the community dried up and many of the other contributors disappeared. There's also an in-game video of the Spitter in action in HD.Not sure if anybody is actually frequently watching this reddit, but for those who are I'm bringing an old mod out of mothballs and rebooting it. grf files with the ones contained in this. After you've installed the Enhanced Spitter (download it if you haven't already done so, and follow the instructions), replace the. Here's an update for the TC Enhanced Spitter to bring it to version 3.0 (version 1.0 being the original TC Dilophosaur seen first in TC Isle and version 2.0 the Enhanced Spitter available for download. Note: An update is available: v3.0 Update Download (10.5 MB) It just did! Allow me the privilege of introducing you to the newest member of the TC Ops dinosaur family – “The TC Enhanced Spitter.” What’s the enhancement, you ask? Why, it actually spits and uncurls its frill! Don’t believe me? Grab the level, download tc_enhanced_spitter.zip from FilePlanet, and see for yourself. "And you thought it couldn’t get any better… …well, you’re wrong. And there's a "More Complete" Visitor Center, which by that I mean it has more of the furniture I had made that didn't get ported over to the later level yet. That level has all the interior goodies I made for the control room JPO, but I believe they still have my old Connection Machines where the LED texture is on wrong so that it goes up and down instead of side to side. I didn't know anything about palettes when I made my first couple JP levelsĪnd there's a level in there that you wanted called JPOTestLevel, WH. I didn't do any work on reducing palettes used by these textures though, so each one has it's own palette unless you go and make a new palette for them. I was planning on redoing a bunch of the textures for the Control Room, but didn't get that far. ![]() There's a texture on the second floor model that has 4 placeholder textures combined into one (CRWall2). Windows 98, Windows 2000, Windows XP, Windows Vista, Windows 7 But either way, I think I ended up with some cool looking textures. It would be nice to see the model in some kind of game, with those textures. didn't ever get it to look quite right, and I always had some problems assigning vertices due to the closed mouth, hence why I edited it to create an open mouthed raptor. I spent a few hours going back and forth positioning it to try to get it to work on the raptor bones, without having to change it. Anyway though the reason I made it open mouthed was so I could rig it better, hopefully to get it to work with the raptor bones. I believe a similar thing happened when machf made a closed mouth version of the T Rex. As far as the low polyness of that model, it did that itself when I opened the mouth. However it doesn't really work in game, so I wouldn't suggest importing it. Yeah my altered tc-isle raptor mesh was included. I think all bmps are 24bit so they'll need to be converted. In my laziness I didn't clear out any extra stuff that might be inside these folders so that should be up to you. But the skins will still work on the standard tc isle raptor mesh. In the pic, they are shown on an edited version of the tc-isle raptor which Ihaven't yet been able to get rigged properly. Well I just started playing around with the different blending modes in photoshop, and was able to come up with a bunch of variations for skins for the raptor model. ![]()
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